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asukachikaru 3 days ago

I also played Elden Ring recently. I wish I could share your dopamine rush because I never had one during the playthrough. Certain bosses caused so much frustration that the net sense of achievement for the game was negative for a decent margin. I've also played Dark Souls and Sekiro and I found them better on this aspect. After beating them after an extended period of struggling, my thought was not "I finally got it" but rather "I hope there aren't more bs like this".

Shameless plug and possibly spoilers: I wrote about this in my blog https://asukawang.com/blog/bitter-masterpiece.

mathieuh 3 days ago | parent [-]

Sekiro was so good at engendering this feeling. The first time you fight Genichiro you will probably die within seconds. The next fight it might take you 20+ tries to beat him. And then the last time you fight him you can basically no-hit him.

lock1 3 days ago | parent [-]

IMO, while Genichiro and sword/spear-wielding enemies are mostly fun, non-humanoid & gank bosses suck so bad.

Those bosses felt way too frustrating to me because they force you to unlearn the entire deflect gameplay, turning it into an annoying, slow-paced & somewhat janky fight.