▲ | YetAnotherNick 4 days ago | |||||||
> how they sucked Care to elaborate. I had the 9" mini laptop kind of device based on Atom and don't remember Atom to be the issue. | ||||||||
▲ | mananaysiempre 4 days ago | parent | next [-] | |||||||
I had a Atom-based netbook (in the early days when they were 32-bit-only and couldn’t run up-to-date Windows). It didn’t suck, as such, but it was definitely resource-starved. However, what I meant is Atom-based Android tablets. At about the same time as the netbook craze (late 2000s to early 2010s) there was a non-negligible number of Android tablets, and a noticeable fraction of them was not ARM- but Atom-based. (The x86 target in the Android SDK wasn’t only there to support emulators, originally.) Yet that stopped pretty quickly, and my impression is that that happened because, while Intel would certainly have liked to hitch itself to the Android train, they just couldn’t get Atoms fast enough at equivalent power levels (either at all or quickly enough). Could have been something else, e.g. perhaps they didn’t have the expertise to build SoCs with radios? Either way, it’s not that Intel didn’t want to get into consumer mobile devices, it’s that they tried and did not succeed. | ||||||||
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▲ | cptskippy 4 days ago | parent | prev | next [-] | |||||||
Atom used an in-order execution model so it's performance was always going to be lacking. Because it was in-order it had a much simpler decoder and much smaller die size, which meant you could crap the chipset and CPU on a single die. Atom wasn't about power efficiency or performance, it was about cost optimization. | ||||||||
▲ | Synaesthesia 4 days ago | parent | prev [-] | |||||||
It got a lot better. First few generations were dog-slow, although they did work. |