▲ | exDM69 2 days ago | |
GPU texture compression needs fixed bitrate for random access, usually 2 bits per pixel (128b for 8x8 block) with modern formats. Jpeg or other variable bitrate compression schemes are not applicable. | ||
▲ | pmarreck a day ago | parent [-] | |
Oh. Yeah, that makes sense. Certainly a technical requirement that is tricky to satisfy. |