▲ | mschuster91 5 days ago | |||||||
the problem here is that Apple, while at least not standing actively in the way (like console manufacturers), provides zero documentation on how stuff works internally. You gotta reverse-engineer everything, and that either takes at least a dozen highly qualified and thus rare and expensive-to-hire people or someone hard on the autism-hyperfixation spectrum with lots of free time to spare and/or the ability to turn it into an academic project. AI can't help at all here because even if it were able to decompile Apple's driver code, it would not be able to draft a coherent mental model on how things work. M3, to answer the second part why AI won't be of much help, onwards use a massively different GPU architecture that needs to be worked out, again, from scratch. And all of that while there is a substantial number of subsystems remaining on M1, M2 and its variants that aren't supported at all, only partially supported or with serious workarounds, or where the code quality needs massive work to get upstreamed into Linux. And on top of that, a number of contributors burned out along the way, some from dealing with the ultra-neckbeard faction amongst Linux kernel developers, some from other mental health issues, and Alyssa departed for Intel recently. | ||||||||
▲ | Keyframe 5 days ago | parent [-] | |||||||
You mean to tell me those agents aren't PhD-level experts in every field as we were told by OpenAI?? I'm shocked! Seriously though, it does seem a menial task in itself to reverse engineer what's going on. Would be a really powerful show of force by one of leading AI providers if they setup shop like that to do it in the open.. if they could. | ||||||||
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