▲ | Ekaros 4 days ago | |||||||||||||||||||||||||
I am not sure there is significant enough market for those. That is selling enough consumer units to cover all design and other costs. From gamer perspective 16GB is now a reasonable point. 32GB is most one would really want and even that not at more than say 100 more price point. This to me is the gamer perspective. This segment really does not need even 32GB, let alone 64GB or more. | ||||||||||||||||||||||||||
▲ | drra 4 days ago | parent | next [-] | |||||||||||||||||||||||||
Never underestimate bragging rights in gamers community. Majority of us run unoptimized systems with that one great piece of gear and as long as the game runs at decent FPS and we have some bragging rights it's all ok. | ||||||||||||||||||||||||||
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▲ | imiric 4 days ago | parent | prev [-] | |||||||||||||||||||||||||
> I am not sure there is significant enough market for those. How so? The prosumer local AI market is quite large and growing every day, and is much more lucrative per capita than the gamer market. Gamers are an afterthought for GPU manufacturers. NVIDIA has been neglecting the segment for years, and is now much more focused on enterprise and AI workloads. Gamers get marginal performance bumps each generation, and side effect benefits from their AI R&D (DLSS, etc.). The exorbitant prices and performance per dollar are clear indications of this. It's plain extortion, and the worst part is that gamers accepted that paying $1000+ for a GPU is perfectly reasonable. > This segment really does not need even 32GB, let alone 64GB or more. 4K is becoming a standard resolution, and 16GB is not enough for it. 24GB should be the minimum, and 32GB for some headroom. While it's true that 64GB is overkill for gaming, it would be nice if that would be accessible at reasonable prices. After all, GPUs are not exclusively for gaming, and we might want to run other workloads on them from time to time. While I can imagine that VRAM manufacturing costs are much higher than DRAM costs, it's not unreasonable to conclude that NVIDIA, possibly in cahoots with AMD, has been artificially controlling the prices. While hardware has always become cheaper and more powerful over time, for some reason, GPUs buck that trend, and old GPUs somehow appreciate over time. Weird, huh. This can't be explained away as post-pandemic tax and chip shortages anymore. Frankly, I would like some government body to investigate this industry, assuming they haven't been bought out yet. Label me a conspiracy theorist if you wish, but there is precedent for this behavior in many industries. | ||||||||||||||||||||||||||
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