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ileonichwiesz a day ago

It’s important to separate graphics and UX here - I don’t mind if the soldiers and the aliens are blobs of pixels, or even just coloured squares, but the UI of the original UFO/XCOM games is pretty much incomprehensible to a modern player.

mock-possum 12 minutes ago | parent | next [-]

Yeah I got a copy of the original XCOM as a kid and could not make heads or tails of it - after playing the modern releases, I figured hey, I’m a seasoned adult gamer™ now, maybe I should go back and check it out…

Unfortunately I’m also a software dev, and an interface snob, and the UI/UX for the old games sucks. They had access to the exact same mouse+keyboad back then as we do now, but the standards for controlling a Turn Based Tactics game just weren’t established yet, and interfaces ranged from ignorant to amateurish to experimental to actively user-hostile - and I don’t know which one to characterize old XCOM as, but I don’t have any patience for it nowadays.

It’s such a shame that old games with good gameplay are effectively hidden behind bad UX. Rereleases like the recent Tomb Raider that practically preserve the original experience, but fix the UI issues (the tank controls of the original, in this case) are a blessing.

ido a day ago | parent | prev [-]

The contemporary Jagged Alliance, while it has a handful of baffling UI (that was already the case when it was new), is still imo much easier to get into than the original X-com while having nicer looking graphics.