▲ | mholt 6 days ago | |||||||||||||||||||||||||||||||||||||
Apple could learn a thing or two from this. Too often I'm waiting for their silly animations to finish. Just a moment ago I swiped to scroll the view to the bottom, then immediately tapped the button when it came into view, but I had to tap it multiple times until the bouncing stopped. That's just one example because it just happened, but this happens ALL the time. I know Apple can do better. My Android phone felt so much more responsive (the 120hz screen helped, I'm sure), simply because the animations were snappier. Other examples that come to mind real quick: - Swiping up to switch apps. That one is awfully slow. (Actually, most gesture-based activities are painfully slow!) - Dismissing notifications (esp. on Mac) - Opening the drawer thing - Revealing the dock - Sometimes I see animations stacked upon each other. One animation has to fully complete, then another one, THEN I can finally use my computer again. It's ironic that I have to go to Accessibility settings and disable these things to make my device accessible. | ||||||||||||||||||||||||||||||||||||||
▲ | gcau 6 days ago | parent | next [-] | |||||||||||||||||||||||||||||||||||||
Whenever my apple wallet connects to my phone, It plays a totally useless animation that feels like it takes forever, and covers the entire screen. In that time, you cant see or do anything on the phone. So annoying, and for no reason. Just give me a little haptic when it connects. | ||||||||||||||||||||||||||||||||||||||
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▲ | void-pointer 6 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||
You don’t have to wait for the iOS navigation animations to finish, they’re designed to be fully interruptible. | ||||||||||||||||||||||||||||||||||||||
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▲ | wilkystyle 6 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||
An extremely infuriating one that repeatedly gets me because I forget about it: the AM/PM wheel when setting an iOS alarm. If I set an alarm the night before and the last thing I do is flick the wheel to AM, but then hit save before the animation has finished it's very subtle and slight easing/bouncing animation, the setting remains at its original value (PM because I'm creating the alarm at night) and thus the alarm does not go off in the morning when I expected it to. | ||||||||||||||||||||||||||||||||||||||
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▲ | taminka 6 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||
the macos switching between spaces/desktops is INFURIATING, because until the animation fully finishes, all the clicks/keys are registered on the last space, and the animation takes a while... apple have completely lost the plot, and organisations of that size are incapable of producing good user experience w/o a de facto dictatorship person who has an idea what here doing (a la steve jobs) this is worsened by the the fact that even on hn people have no idea what's they're doing in terms of design most of the time, because they fail to realise that the average person isn't like a fan of their product lol, they just see it as a utility that needs to perform a bare minimum of functions reliably, with a consistent ui, like thats literally it... every time you want to change something, ask yourself, if I show this to my grandma, and unless her reaction is "omg yes this is a million times better, pls do that" DO NOT CHANGE ANYTHING | ||||||||||||||||||||||||||||||||||||||
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▲ | bze12 5 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||
iOS default animation speed is 350 ms, at least for SwiftUI. This has always felt a bit too slow. And recent system animation changes felt gratuitous to me (opening the action bar on iMessage for example). OTOH this article is basically downstream of Apple’s interface design philosophy. | ||||||||||||||||||||||||||||||||||||||
▲ | troupo 5 days ago | parent | prev [-] | |||||||||||||||||||||||||||||||||||||
Ironically enough their HIGs used to tell you not to overuse animations, and to keep them short. |