▲ | mindbrix 5 days ago | |
The longer answer is that using straight-edged geometry to represent curves is a resolution-dependent operation, e.g. a full screen circle may need to be flattened to an 80-sided polygon. Rasterizer can solve quadratic curves in the fragment shaders, which massively reduces the geometry needed for a scene. Also, the native rasterizer only supports MSAA, which is inferior to reference analytic area AA. |