▲ | geokon 5 days ago | |||||||
You mentioned winding numbers in a couple of places Wouldn't it make sense to do a "first pass" and eliminate paths that intersect themselves? (by splitting them into 2+ paths) I never understood why these are supported in the SVG spec. It seems like a pathological case. Once self-intersecting paths are eliminated the problem gets simpler.. no? Or would a CPU pass be cheating? | ||||||||
▲ | mindbrix 5 days ago | parent [-] | |||||||
The Rasterizer algorithm handles self-intersecting paths without issue. Removing them requires expensive and complex computation geometry. | ||||||||
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