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GratiaTerra 5 days ago

Geriatric simulation is interesting, but couldn't this also be applied to pediatric simulation for improved vision, hearing, strength and endurance? I don't see any show stoppers preventing the development of a youth-augmentation exosuit blending AR sensory augmentation, powered exoskeleton support, haptics, and AI adaptive controls.

01HNNWZ0MV43FF 5 days ago | parent | next [-]

Just spitballing:

- Powered exoskeletons aren't quite "there"

- If moving at all is painful, having an exoskeleton move you will also be painful

- Haptics and AR aren't quite there either

- Batteries, it's always batteries

Stevvo 5 days ago | parent | prev [-]

I think you're missing the point. You use something like this to help in design/testing of accessible spaces. An exosuit can't cut you half to help you make better children's spaces.

nonameiguess 5 days ago | parent | next [-]

Additionally, assuming you're not already geriatric, simulating it is the only way to experience it short of waiting. If you're an adult, you were already a kid at some point.

GratiaTerra 5 days ago | parent | prev | next [-]

Floating the idea of a youth simulator (like a VR app with integrated exosuit) could be used to measure physiological and cognitive age gaps. It might be valuable for science and medicine, but also for things like understanding empathy/social knowledge or understanding workflows/applied knowledge.

GuB-42 4 days ago | parent | prev [-]

> An exosuit can't cut you half

But you can build a room twice as big. We are straying away from the exosuit idea though.