▲ | maggit 5 days ago | |
There was a Minesweeper on here that used a SAT solver, but I cannot find it at the moment. As I recall, it never had any issue with resolving the board quickly. I think it dynamically resolved where the mines would be as you played the game, and if you clicked a square that could be a mine, it would be a mine, except, I believe, when there were no open squares that were safe. (Edit: Here it is! https://pwmarcz.pl/kaboom/ And the write-up: https://pwmarcz.pl/blog/kaboom/ ) This is similar in spirit to my take on the game: https://magnushoff.com/articles/minesweeper/ Unfortunately, not being familiar with SAT solvers, my implementation can grind to a halt in some configurations :) | ||
▲ | Gravityloss 5 days ago | parent [-] | |
I wonder if one learned to play faster with this kind of minesweeper. I find in a lot of repetitive learning, you have a very noisy signal, you don't know if you succeeded because of luck or you did something right. This variant takes out the luck part. |