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doublerabbit 6 days ago

The typical 90's add-ons are what made the 90's special for me.

While a nuisance to store like the N64 rumble pack, the dreamcast memory card. It felt like upgraded solidity of the device.

Cthulhu_ 6 days ago | parent | next [-]

I never had any of these back then, and I keep wondering what it would have been like to be all-in on these ecosystems. Especially Nintendo; gameboys with link cables, N64s with controller add-ons to insert your GB cartridges into, Super Nintendos with cartridges that add 3D hardware to your system, etc.

Closest thing is that a friend of mine had a NES and a cartridge with 365 games on it (in a menu with snails crawling towards each other), two controllers and the gun.

pezezin 5 days ago | parent | next [-]

Sega was quite crazy too. From the top of my head:

* The Megadrive plus MegaCD plus 32X, affectionately called "The Tower of Power". I have one and it is quite a hefty beast.

* Sonic & Knuckles with its lock-on technology that allowed plugin Sonic 3 (or Sonic 2) to form the full game.

* Virtua Racing and its SVP chip, Sega's answer to the SuperFX.

* The Saturn and its extension cartridges that provided additional RAM.

* The Dreamcast and its VMU.

dfxm12 6 days ago | parent | prev | next [-]

Like op says, fun and a nuisance. :)

Modular stuff is fun, especially if it looks nice on a shelf, but it becomes a nuisance when your shelf runs out of room, or when you upgrade a system and you either have to re-buy some gear or find that's there's no real replacement.

For example, after buying an N64, would you keep your SNES around just for your Super Gameboy?

Foobar8568 6 days ago | parent [-]

I was still playing my NES games when I had my SNES, and I guess I stopped playing once I got the N64, same for the SNES/N64. Actually I disliked the first gen 3d consoles, the lack of details and colors in textures was a large turn off, I never really understood indianapolis 500 on DOS, couldn't stand superfx games and all these games had such graphics.

komali2 6 days ago | parent | prev [-]

It was even crazier in Japan and to this day I don't quite understand how their 90s- era "videogame sent over television" and "videogame sent over ancient cell network" features and dongles worked. I'm trying to remember the names of these features exactly but can't, I just know that it was like, the NES or SNES you could "download" games onto somehow from a TV signal, and then the GB or perhaps GBA had something similar if you connected your console to your phone.

philistine 6 days ago | parent | next [-]

The first thing to consider is that the island nation of Japan is geographically small. Small enough that a single satellite could serve the whole island with broadcast signal for satellite television.

Then once you accept this, it becomes easier to consider a company buying bandwidth on that satellite for its own purposes.

That this purpose is a modem on a Super Famicom, that receives game data from the broadcast satellite, and that at certain specific moments you can play the game with a voice track being blasted in real time by the broadcast satellite becomes conceivable.

jonhohle 6 days ago | parent | prev | next [-]

In the US there was the Sega Channel https://en.wikipedia.org/wiki/Sega_Channel which worked over cable.

MBCook 6 days ago | parent [-]

I got to play that at my cousins’ house. I was so jealous.

Nextgrid 5 days ago | parent | prev | next [-]

A lot of those early "videogames over broadcast medium" worked by having all the games being broadcasted all the time in a loop and the decoder (typically a fat "cartridge" with a modem embedded) waiting until the chosen game was broadcast and then caching that broadcast into some (battery-backed?) RAM or rewritable ROM.

It was purely one-way communication, so payment and access control (if any) was handled locally by the cartridge. As far as I know none of those supported per-game payment, so the payment was included in the purchase/rental price of the cartridge/modem.

goosedragons 6 days ago | parent | prev | next [-]

Mobile System GB. For both GBC/GBA. Didn't let you download games, but content/features for some games.

nemomarx 6 days ago | parent | prev [-]

Satella view is the keyword I think

bsammon 6 days ago | parent [-]

https://en.wikipedia.org/wiki/Satellaview (for anyone who's interested)

hammock 6 days ago | parent | prev [-]

The original rumble packs you plugged in were more powerful and they moved more weight, if I recall correctly compared to modern controllers. Would be cool to make a jacket or bodysuit + headset today you can wear that rumbles in the part of the body you got shot in

tiltowait 6 days ago | parent | next [-]

The N64 rumble pak also had a longer lever to the controller, making that greater weight even more felt.

The annoying thing, of course, was that you couldn't plug in a rumble pak and a memory card at the same time. There were third-party options available, but third-party memory cards had a bad reputation.

The Dreamcast solved this by having two slots. The VMUs were insanely cool at the time, and honestly still are. Some games used them in cool ways, such as Resident Evil showing your health.

ethagnawl 5 days ago | parent [-]

I had an N64 memory card (if memory serves, a third-party/Mad Catz one I got for Xmas) but I can't remember ever using it for anything.

DrillShopper 6 days ago | parent | prev | next [-]

I worked on a project that made a vest with controller vibration motors in it connected to a microcontroller. That microcontroller was connected by a serial -> USB converter and was controllable by the computer it was attached to.

Sadly, it wasn't for gaming. It was part of a study into the limitations of how much information humans can absorb at once, with the haptic feedback being tested as yet another input when there was a lot of auditory and visual input. I joked they should just use smell, but I don't think they wanted to subject the undergrad research subjects to weird smells.

jonhohle 6 days ago | parent | prev | next [-]

https://en.wikipedia.org/wiki/Aura_Interactor

ramses0 6 days ago | parent | prev [-]

https://www.woojer.com/products/vest-3