▲ | kelseyfrog 21 hours ago | ||||||||||||||||
Are there any data driven approaches to physically based rendering? Can't we measure micro-facet depth and angle distribution of real world materials using laser speckle and use it to inform the normal distribution function? Deriving ideals from first principles is great and all, but verifying them against real world measurements seems like the bare minimum. | |||||||||||||||||
▲ | corysama 19 hours ago | parent | next [-] | ||||||||||||||||
There have been decades of research into generalized BRDF measurement of real materials. Usually it starts with capturing calibrated images of the combination of all camera angles and all lighting angles on the hemisphere. https://www.researchgate.net/figure/Picture-of-the-BRDF-meas... https://www.iosb.fraunhofer.de/en/projects-and-products/sig_... | |||||||||||||||||
▲ | imadr 20 hours ago | parent | prev [-] | ||||||||||||||||
If i’m not mistaken that’s in part how they came up with micro facet models, or at least to verify their accuracy. Take this paper for example https://www.cs.cornell.edu/~srm/publications/EGSR07-btdf.pdf Real life measures are also useful for inverse rendering. | |||||||||||||||||
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