▲ | jupitr a day ago | |||||||||||||
How was the interactivity achieved? Could you maybe link to the source so I can learn? I have been trying to get something like this working with quarto, but it is getting way too complicated. | ||||||||||||||
▲ | imadr 21 hours ago | parent [-] | |||||||||||||
I wrote everything from scratch in javascript and webgl. You can check the entire source code of the article here: https://imadr.me/pbr/main.js Beaware though, it's a 8000+ lines of code js file that is very badly organized, it's by no mean a reference for good quality code. However I find writing everything by hand easier in the long term than using already existing libraries for example. The code includes all the math functions, mesh primitive generation, shaders and even a sketchy text renderer using sdf fonts. If I had to make it again I would use typescript, type errors were the biggest source of bugs. | ||||||||||||||
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