▲ | Sharlin 2 days ago | |||||||||||||
I’m not sure what you mean. Beyond rotation matrices, there’s really only trig involved in graphics if you actively want it. | ||||||||||||||
▲ | andrewla 2 days ago | parent [-] | |||||||||||||
Maybe I was making unwarranted assumptions about the nature of your way to learn linear algebra. The approaches that I've seen invariably have to produce a sample matrix, and rotation is really the best example. The rotation matrix is going to have sines and cosines, and understanding what that means is not trivial; and even now if you asked me to write a rotation matrix I would have to work it out from scratch. Easy enough to do mechanically but I have no intuitions here even now. | ||||||||||||||
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