▲ | smokel a day ago | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
You probably know this, but things heavily depend on the type of board game you are trying to solve. In Go, for instance, it does not help much to look 50 moves ahead. The complexity is way too high for this to be feasible, and determining who's ahead is far from trivial. It's in these situations where modern AI (reinforcement learning, deep neural networks) helps tremendously. Also note that nobody said that using AI is easy. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
▲ | AnotherGoodName a day ago | parent [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Alphago (and stockfish that another commenter mentioned) still has to search ahead using a world model. The AI training just helps with the heuristics for pruning and evaluation of that search. The big fundamental blocker to a generic ‘can play any game’ ai is the manual implementation of the world model. If you read the alphago paper you’ll see ‘we started with nothing but an implementation of the game rules’. That’s the part we’re missing. It’s done by humans. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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