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reactordev 8 days ago

They did this to micro sd cards on the first switch. Looks like they found another way. Nintendo isn’t customer friendly. Gone are the days of the N64 and gone are the days of Nintendo pushing the boundaries of fun and entertainment.

Now, they make underpowered handhelds for kids with proprietary dongles like Apple in hopes of trapping their customers to their platform.

No thanks.

whateveracct 8 days ago | parent | next [-]

They also threaten to sue grassroots scenes playing their >20yo games. Scenes that spend on their own dime to host 1000+ entrant tournaments and use skilled time to push the old game to the limit. (Melee). They have the scene currently in a legal stranglehold. It's partially gagged, but people who host Melee events are beholden to Nintendo so they can't run even lightly modded gameplay.

Melee runs on mods always nowadays (input processing patches for fairness and bugfixes), but they mod it in a way that doesn't have any visible difference so they get away with it.

Podrod 8 days ago | parent | prev | next [-]

Nintendo have always been a company making toys for kids. Kid toys that are also fun for adults but still primarily for kids.

It's the same company as when you were a kid playing N64 or SNES or NES or whatever, just now you're older and jaded.

reactordev 8 days ago | parent [-]

Nope, the old guard has passed away. It’s not the same.

divingdragon 8 days ago | parent | prev | next [-]

> They did this to micro sd cards on the first switch.

What do you mean? From what I know it was bog-standard microSD(HC/XC) with the maximum supported speed being UHS-I with nothing proprietary.

ninjatendo 8 days ago | parent [-]

It's more nuanced than that. The nintendo software prevents things, like save games, being saved at places which it deems unworthy.

vel0city 7 days ago | parent [-]

But that's not something with only approved microSD cards work with save games. The Switch will not write save game data to any microSD card, regardless of features/manufacturer/branding/royalty payments/whatever. It's just not a supported feature, at all.

The GGP comment makes it sound like Nintendo only supported proprietary microSD cards at launch. While they did sell and recommend their branded microSD cards, one could use any brand of microSD card with the system and have the same functionality.

audunw 7 days ago | parent | prev | next [-]

Weird comparison. With N64 everything was proprietary. The power brick, the memory card, the controllers. With Switch a lot more follows standards. USB-C charging. SD for storage. Bluetooth for controllers and headsets.

I don’t see a single reason to think Nintendo of that time would do anything differently.

The reason for not accepting whatever dock/adapter seems pretty good in this case. The dock should have active cooling to conform to user expectations. And there’s no signs that Nintendo will prevent anyone from making a dock that supports it as long as it follows the procedure to confirm that it has active cooling.

kjkjadksj 7 days ago | parent | prev | next [-]

When has nintendo not tried to trap customers to their platform? Every single piece of the n64 is proprietary.

op00to 8 days ago | parent | prev [-]

Like the Game Boy? Or the 3DS?

reactordev 8 days ago | parent [-]

The Switch v1, not the v2 OLED. The 3DS had their own memory card “format”

op00to 6 days ago | parent | next [-]

I was thinking more like the power adapter. Game Boy always seemed to have a proprietary adapter.

frosted-flakes 8 days ago | parent | prev [-]

The 3DS family of devices used standard SD and micro SD cards.

reactordev 8 days ago | parent [-]

The games, not the expansion. You could throw any microsd card into your 3DS to get more storage. I’m talking about the memory card the games are written on.