▲ | gwd 3 days ago | ||||||||||||||||
I took "I can see a good reason why it failed" to mean, "There was an obvious flaw in the craftsmanship of the game": The story wasn't good (if it relied on story), the mechanics weren't good, the graphics were sloppy or ugly, it was buggy or incomplete or something else. The claim is: Make a solid game - a solid story, solid mechanics, solid graphics, no bugs, etc., and the game will succeed. And that's an easy claim to refute -- point out just one game that was at least "solid" on all those fronts which nonetheless failed. He's asking you to show him one, so that he can update his beliefs. "They didn't spend $500k promoting it" doesn't seem like a "good reason why it failed". | |||||||||||||||||
▲ | meheleventyone 3 days ago | parent [-] | ||||||||||||||||
What I’d suggest is taking a look through the games published by a company like Raw Fury that has a stellar reputation. There are plenty of good games by that definition that didn’t do well commercially on their books. For one other example I know of because friends made it is Phantom Spark: https://store.steampowered.com/app/1924180/Phantom_Spark/ Making a good game is table stakes for success not a guarantee. | |||||||||||||||||
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