▲ | bob1029 3 days ago | |
I worked for a studio for about half a year. You have to be willing to completely enslave yourself if you want to go down that path and succeed. Making an impact in a AAA studio (or one of their contractors) requires fairly extreme output on a constant basis. The only alternative is to have enough runway to quit your day job and self-publish a game to steam. The biggest problem with this (beyond the money) is having a game concept that is marketable in 2025. If you have both the money and a good gameplay mechanic in mind, this would be the most sustainable path. Setting your own schedule makes all the difference if you can afford to. |