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| ▲ | Tostino 7 days ago | parent | next [-] |
| The metaverse has really showcased that. They finally have feet now, right? Only light fun. I'm just a little perplexed at their progress and direction over the past 7-8 years. I don't understand how they can have so many high caliber people and put out...that. |
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| ▲ | dedup-com 5 days ago | parent [-] | | First of all, AR/VR is a tough problem space, often for reasons not immediately obvious to common folk. Second, Facebook in my opinion is a wrong home for long-term efforts that may not bear fruit for many years, with its 6-month attention span of employee performance management and its "move fast and break things" culture (both of which clashed with the meticulous hardware-oriented Oculus culture). And finally, a significant portion of people working in AR/VR didn't believe in AR/VR as a product. Some were there for the gravy train, some were there for interesting OS work, some were there for bleeding-edge technology, but I'd say less than half would say "we're working on something that people will love and pay money for". To me it felt more like well-funded academia even and less like a startup (which it was supposed to be). |
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| ▲ | itsdrewmiller 6 days ago | parent | prev [-] |
| Hard to believe that, although maybe they considered their own resumes equally impressive. |
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| ▲ | dedup-com 5 days ago | parent [-] | | There were many, many influential software projects done in the past that are not games. Some of the people responsible worked in AR/VR and drove its vision and technical roadmaps. |
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