▲ | Fade_Dance 7 days ago | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I remember watching Carmack at a convention 15 years ago. He took a short sabbatical and came back with ID Tech 3 on an iPhone, and it still looks amazing well over a decade later. https://www.youtube.com/watch?v=52hMWMWKAMk&t=1s This is a guy who figures that what he wants to do most with his 3 free weekends is to port his latest, greatest engine to a Cortex-A8. Leading corporate strategy? Maybe not. But Carmack on efficiency? Just do it. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
▲ | markus_zhang 7 days ago | parent | next [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Impressive. JC is always one of the engineers I look up to and read up to when depressed. John Carmack, David Cutler, Tom West, Cameron Zwarich, etc. There are about maybe 50 of them. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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▲ | torginus 6 days ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The quality you can achieve with simple painted textures and computed lightmaps never ceases to impress. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
▲ | ezoe 5 days ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
At that time, Rage was delayed forever I consider it vaporware, falling the same category was Half-Life 3 or Duke Nukem Forever. Still, I saw this demo at that time and I felt it was impressive considering the toy level performance of 2010's smartphone. |