| ▲ | bentt 3 days ago |
| You must have been working on a genre that wasnt perf sensitive. |
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| ▲ | lifeformed 3 days ago | parent | next [-] |
| It just depends on if you're doing coding on the lower levels or scripting gameplay features. One is a lot more focused on optimization then the other. |
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| ▲ | badsectoracula 3 days ago | parent | prev [-] |
| I've been working on FPSs and ARPGs, which AFAIK are among the more perf sensitive genres, at least as far as mainstream genres go. |
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| ▲ | bentt 3 days ago | parent | next [-] | | Huh I am surprised perf wasnt more of a focus. Maybe the art style was intentionally keeping things hardware friendly? | | |
| ▲ | badsectoracula a day ago | parent [-] | | The art style was your regular 'realistic' one that most AA/AAA games use, though even if it wasn't it wouldn't make much of a difference - some art styled enable you to make more out of the hardware, but they do not provide better performance automatically (if anything, if done naively a non-photorealistic art style can actually be worse). |
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| ▲ | Rohansi 3 days ago | parent | prev [-] | | More performance sensitive but also more constrained. Balances out as long as you're not doing anything silly. |
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