▲ | Nuthen 7 days ago | |||||||
Based on the latter tweet in the chain, I'm wondering if Carmack is hinting that Foveated Rendering (more processing power is diverted towards the specific part of the screen you're looking at) was one advantage envisioned for it. But perhaps he's saying that he's not so sure if the performance gains from it actually justify building a custom OS instead of just overclocking the GPU along with an existing OS? | ||||||||
▲ | mook 7 days ago | parent | next [-] | |||||||
Wouldn't that be an application (or at most system library) concern though? The OS is just there to sling pixels, it wouldn't have any idea whether those pixels are blurry… well for VR it would all be OpenGL or equivalent so the OS just did hardware access permissions. | ||||||||
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▲ | raggi 7 days ago | parent | prev [-] | |||||||
Just overclock (more) the system that’s already in a severe struggle to meet power, thermal and fidelity budgets? |