▲ | JanSolo 4 days ago | |||||||||||||
The article highlights how to get into the modding industry. While that is part of the games industry, it is a small fraction of the larger game production business. I've hired many game programmers and the key to getting into the industry is demonstrating a few critical skills: 1. Sufficient technical skill in whatever your field is. 2. Curiosity applied to problem solving. How can we make this work? 3. An ability to finish what you start. Get it done. If you're a new programmer looking to start out on this journey, I recommend picking an engine and just start making stuff. Participate in as many Gamejams, Mods or minigame productions as possible. Ship things; Finish them. Then, when you're interviewing for a 'real' game job, you will have some experience to share and discuss. For technical candidates, there's a minimum threshold that you must cross to be considered. For programmers, it's often C++. So learn the basics, get proficient, use the tools. Read the books on programming interviews and learn the types of things that are expected. | ||||||||||||||
▲ | porridgeraisin 4 days ago | parent | next [-] | |||||||||||||
3) there is my biggest challenge personally | ||||||||||||||
| ||||||||||||||
▲ | taytus 3 days ago | parent | prev [-] | |||||||||||||
What about unity? If you are proficiently with it, is that a good signal or not? | ||||||||||||||
|