▲ | hshdhdhj4444 9 hours ago | |
This article is completely incoherent. It first complains that the Linux wins, such as running more games, etc are the wrong wins because they make Linux more like Windows. And yet, later, it says the reason Windows for ARM failed is the apps users wanted not running for it, and what users really want is their stuff to just work. But that’s literally the stuff the author called the wrong kind of win at the beginning. Further, the author complains about the multiple DEs, init systems, etc and considers this fragmentation to be the cause of LOTD’s failure. And yet, getting rid of this would actually make Linux like Windows/Mac unlike adding compatibility for more games. Finally, I think this is substantially wrong as well. The variety in Linux is what made it possible for Valve, for example, to put together the steam deck. They were able to choose the combination of different options in different areas they worked best for the Steam Deck’s use case. Further, Linux’s tremendous success on the server is also likely due to fragmentation. The fragmentation meant that several different companies could survive and flourish, such as SUSE, Ubuntu, RH, etc and each one of them could contribute different improvements that either helped the entire ecosystem or initially provided an advantage on their ecosystem which the competitors would need to come up with an answer for. |