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| ▲ | alt227 6 days ago | parent | next [-] |
| Prosumer, but not pro. Pixar for example are not modelling and animating on Apple Silicon. On the video side Vegas Pro is used in a lot of production houses, and it does not run on Apple Silicon at all. |
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| ▲ | nartho 6 days ago | parent | prev | next [-] |
| Music production is overwhelmingly Apple. It comes from the fact that Protools was Mac only until the late 2000s and Logic Pro, Apple's DAW and alternative to Protools was also very popular and also Mac only. That left Cubase for windows and a few others like Ableton and less popular DAWs like Reaper, fruity loops etc. Today there are a few more options for Windows like Studio One who is very good though Add to that the fact that most of the audio interfaces were firewire and plug and play on mac and a real struggle on windows. With windows you also had to deal with ASIO, and once you picked your audio interface it has to be used for both inputs and outputs (still to this day) forcing you to compound interfaces with workarounds like Asio4All if you wanted to use different interfaces, while Mac os just lets you pick different interfaces for input and output Linux had very interesting projects, unfortunately music production relies on a lot of expensive audio plugins that a lot of time come in installers and are a pain in the butt to use through proton/wine, when it's possible at all. That means that doing music production on Linux means possibly not using plugins you paid and not finding alternatives to them. It's a shame because I'd love to be able to only use Linux |
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| ▲ | philistine 6 days ago | parent | next [-] | | > most of the audio interfaces were firewire With Apple removing Firewire support this Fall, and so many devices still plugging along in so many studios, I wonder what's going to happen this fall. | |
| ▲ | alt227 6 days ago | parent | prev [-] | | > That left Cubase for windows When I was at music college doing production courses, they exclusively taught Cubase on windows. | | |
| ▲ | nartho 6 days ago | parent [-] | | Yes, for a while that was the only "serious" option for Windows | | |
| ▲ | alt227 6 days ago | parent [-] | | Yes, and Logic Pro was generally looked at as 'My first DAW' in most studios I have been in. Also Protools was available on Windows from 1997 and was used in many PC based studios. | | |
| ▲ | nartho 6 days ago | parent [-] | | I remember Logic Pro becoming quite popular after version 8, even though veterans who knew protools backwards had no reason to switch, a lot of the newer studios used logic. You're right about protools on Windows. I got confused about protools not requiring the use of their own interfaces |
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| ▲ | redwall_hp 5 days ago | parent | prev | next [-] |
| The MacBook Pro and Mac Studio are incredibly popular for people who do music stuff. A DAW running native Apple Silicon VSTs runs circles around PC alternatives, allowing you to stack tons of synths/samplers and effects without worrying about the system being able to keep up. And usually it'll do it without fan noise that gets picked up by microphones. Another bonus is that the MBP can drive high impedance headphones on the go, without needing an external audio interface. It also helps that Logic was popular for awhile, and Pro Tools (the OG DAW) was a Mac thing, though Ableton overall is more popular these days. |
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| ▲ | dr_kiszonka 6 days ago | parent | prev [-] |
| > Doesn't Apple have significant market share for pro music and video editing? I thought so too, but I see a lot more people using non-Apple systems for music production than I expected. I don't know whether I was too influenced by Apple's marketing (computers for creators) or something has changed. |