▲ | averne_ 7 days ago | ||||||||||||||||
It actually doesn't make much difference: https://chipsandcheese.com/i/138977378/decoder-differences-a... | |||||||||||||||||
▲ | chasil 7 days ago | parent | next [-] | ||||||||||||||||
I had not realized that Apple did not implement any of the 32-bit ARM environment, but that cuts the legs out of this argument in the article: "In Anandtech’s interview, Jim Keller noted that both x86 and ARM both added features over time as software demands evolved. Both got cleaned up a bit when they went 64-bit, but remain old instruction sets that have seen years of iteration." I still say that x86 must run two FPUs all the time, and that has to cost some power (AMD must run three - it also has 3dNow). Intel really couldn't resist adding instructions with each new chip (MMX, PAE for 32-bit, many more on this shorthand list that I don't know), which are now mostly baggage. | |||||||||||||||||
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▲ | daeken 7 days ago | parent | prev [-] | ||||||||||||||||
Oh wow, I need to dig way deeper into this but wonderful resource - thanks! |