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petralithic 6 days ago

I'm not sure about this specific instance, but AI generated movies will absolutely be the future, when you can create the exact shots you want with stability of the foreground, background, and characters, and edit it all together, it'll be an explosion of creativity just as with image generation currently.

To be clear, I don't think it'll be telling an AI to "create me a movie with X, Y, and Z" because AI reasoning is not there yet, but for the raw video generation, it's progressing steadily, as seen in r/aivideo.

nathan_compton 6 days ago | parent | next [-]

I don't exactly disagree, but I do suggest reading "Trickster Makes This World: Mischief, Myth, and Art" by Lewis Hyde.

There is a reasonable argument to be made that a lot of art is enlivened by the cantankerous, unpredictable and unyielding nature of the media we use to create art. I don't think this is a necessary feature of art per se, but I do think limitations often help humans create good art and that eliminating them often produces things which feel tossed off, trivial, thoughtless.

I think for commercial produces creating "the exact shot you want" might be what shareholders demand of you. But many artists don't set out to create "the exact shot they want," they set out to collaborate with the world to create an impression that captures both their intent and the unpredictable substance of the situation in whatever sense that might mean.

Freak_NL 6 days ago | parent | prev | next [-]

> […] it'll be an explosion of creativity just as with image generation currently.

I'm mostly seeing people who lack the skills or means to create their own works go nuts with prompting gen-AI tools, but it rarely strikes me as creative in either the 'having the ability to create' sense — they've outsourced that — or the 'original, expressive, imaginative' sense.

petralithic 6 days ago | parent [-]

They don't have the mechanical means, yes, but they decide what to create so it'd be the latter, not sure why you think it's not; the AI isn't independently coming up with ideas and generating the media. Plus with ComfyUI, I'd say there's some of the former too, similar to how music producers aren't literally playing each instrument that's simulated in their software, but they do assemble it together.

Freak_NL 6 days ago | parent [-]

Creativity is more than just deciding that you want 'a space opera, but with an order of knights who yield swords that glow, bad guy looks like a Japanese samurai, reimagined in a 1970s futuristic style.'

Creativity is not just having the idea, it's bearing that to fruition in you own manner (or that of a group of people). Gen-AI outsources the 'creativity' needed to get what it generates. The prompt wrangler provides only the prompt; the rest is drawn from the training data.

petralithic 6 days ago | parent | next [-]

Are collages creative? What and is ones "own manner?" Does it require using one's bare hands, or do computers count? Does Photoshop count? There is nothing fundamentally different, 20 years ago people were harping over the Adobe suite too.

The way people are using gen AI is way more creative than typing in a prompt, and it is no different than electronic music producers, it's an arrangement of discrete elements they do not necessarily produce themselves.

ourmandave 6 days ago | parent | prev [-]

Maybe AI can make all the low budget copy cat movies that blockbusters generate.

https://www.ign.com/articles/star-wars-rip-offs

energy123 6 days ago | parent | prev | next [-]

The line between movie and games will blur. Once you can do generative movies, you can do games, and vice versa, there's no obvious delineation, and the technical problem is heavily overlapping. Games just has some scoped control inputs, like this: https://demo.dynamicslab.ai/chaos

petralithic 6 days ago | parent | next [-]

There are world models such as Genie [0] which show that they can be constrained to games too.

[0] https://deepmind.google/discover/blog/genie-3-a-new-frontier...

113 6 days ago | parent | prev | next [-]

> Once you can do generative movies, you can do games

No you can't, these are completely different mediums.

jackvalentine 6 days ago | parent [-]

https://www.pcgamer.com/software/ai/microsofts-100-percent-a...

?

thrance 6 days ago | parent | prev [-]

If by "game" you mean running around aimlessly in a generic fantasy world, and by "movie" you mean animated pictures, then sure. But that's not my definition of either of these things.

petralithic 6 days ago | parent [-]

At a sufficient level of scale, that is what they are though. Movie literally means moving pictures.

lm28469 6 days ago | parent | prev | next [-]

> it'll be an explosion of creativity just as with image generation currently.

I haven't seen anything breathtaking yet, just a tsunami of slop. Arguably we already had a video tsunami of slop, you just have log in into netflix to witness it.

For a long time I disliked the term "content" to describe photos/movies/art/&c. but now I feel it's a very appropriate term, an infinite amount of meaningless "content" to fill bottomless "containers"

petralithic 6 days ago | parent [-]

Yes it'll still take time, and you will see more slop but there will always be a few gems in the slip that rise up.

Regarding "content," you might be interested in https://youtu.be/LRKeFRaYF-E

postexitus 6 days ago | parent | prev [-]

Nope. Limitations feed creativity. When you have unlimited power/reesources, you end up with unlimited slop. One of the reasons why old movies were better on average - now we get so many average movies with no lasting effect. Another one, slightly orthogonal - a golden ring or rolex in a neatly designed photo shoot vs a middle eastern head of state's "throne room". When you have something in limited quantities, you get the best out of it - when it's unlimited you go crazy.

petralithic 6 days ago | parent [-]

Survivorship bias, there is no indication that older movies were better on average. While I can agree that constraints breed creativity as they say, the opposite can also be true; look at software, one can also theoretically code an unlimited number of things, and from that we get people creating software and connecting devices to a never before seen level of scale and creativity.

postexitus 6 days ago | parent [-]

Agreed that technology opens up possibilities. If we continue on the movie analogy, moving from practical effects to CGI opened up possibilities - however it still had limitations (realism, uncanny valley, cost, render time etc.) - which pushed people to be strike a balance. However AI generated stuff gives you unlimited possibilities - whatever you imagine, becomes the scene. I recently saw a AI-augmented tourism video of a major tourist destination - it was vomit inducing. Of course, one may argue that it's just lack of art direction - same effect could be had with more traditional methods, but I still believe cost / possibilities constraints pushed people in the right direction. Maybe it's the luddite in me talking.

petralithic 6 days ago | parent [-]

As always, there are some people with taste and most without. Just because the tools change does not mean one suddenly develops taste and creativity.

For example, I saw this the other day. Could it be better, sure, but it's at least interesting in itself.

https://www.reddit.com/r/aivideo/s/6EHgC29fvM