▲ | staticman2 18 hours ago | |
It's interesting to see per the comment section of that YouTube video Mario 64 had only 7 programmers working for 621 days. Obviously very small by today's standards. I'm a little surprised that development costs and team size keep going up in the game industry. While games are certainly more complicated, it's a little surprising to me the tooling hasn't scaled to compensate for the complexity. | ||
▲ | tobinc 16 hours ago | parent | next [-] | |
This is very surprising to me as well. As someone who does solo game dev in Unity I'm often surprised by how long it takes _me_ to get stuff done. I doubt its just friction from the tools I use, back then they basically just had a compiler, debugger, and a devkit! I feel like there's something we're missing nowadays. | ||
▲ | bitbasher 17 hours ago | parent | prev [-] | |
A lot of older games had very few programmers and most of which had custom and/or reused engines from previous games. It goes to show you _can_ do a while lot on your own or with a small team when you're focused on the game itself. |