| ▲ | msephton 3 days ago |
| The creator says that the PEP image format is meant for small, limited colour images and of course it does lossless compression. |
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| ▲ | gforce_de 2 days ago | parent [-] |
| Thanks for making that clear.
But is it worth the hassle? https://nigeltao.github.io/blog/2021/fastest-safest-png-deco... PNG decoding seems to be fast enough: tree1 - PEP = 0.412 ms PNG = 0.25 ms
font - PEP = 0.602 ms PNG = 0.663 ms
nz_scene - PEP = 32.121 ms PNG = 3.069 ms
Anyway, PEP is interesting! |
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| ▲ | fph 6 hours ago | parent | next [-] | | It's a lossless format optimized for file size rather than decompression speed; the README seems clear enough. Made by a pixel art game dev, for compressing sprites in pixel art games, so I assume it fits a useful niche. | |
| ▲ | msephton a day ago | parent | prev [-] | | I don't see any hassle, really. It's just another image format: good for some use cases, bad for others. No one file format is perfect. It was interesting enough for me to give it a couple of hours to implement a cli and add support to my pixel app. |
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