▲ | jongjong 3 days ago | |
It feels like all the 'low hanging fruit' ideas in the software space are basically gone, made non-viable because of too much competition. It was already somewhat the case that software industry was very competitive, even before people could code entire apps with AI... At least you could find a niche which was too small to be of interest to big VCs. Now, it's like, regardless of whether you choose a big idea or a niche, you have to compete on a global scale with either big VC or big AI... This only leaves a few areas; niches which are both small and require very complex solutions; or software with low profit margins which have high risk of failure and short-lifespans (which is what most games are). Due to media saturation, for the former approach (complex niche), you basically have to market the solution to people door-to-door, one-by-one. My experience of the game sector is that it's very difficult. Before you even begin coding, the definition of runaway success is basically "Attain a few million views, then watch traffic dry up completely as the game becomes completely irrelevant over 6 months." I could never get into games because knowing that you probably won't get recurring income is just too demoralizing as a starting point. Building a game like Minecraft is basically outside of the realm of possibility... Games like Minecraft, World of Warcraft are essentially 1 in a million games. You're better off just buying lottery tickets. That said, I think the game sector seems to be more meritocratic than all other sectors of software that I'm aware of... Not sure that's saying much but I do think there is a correlation between quality and 'fun level' of the game and the short-term adoption of the game. Most other sectors of tech are a maze of regulatory capture, network effect monopolies or the sector is fully government-controlled to begin with. It would be nice if governments would tell people "Don't do a startup in this sector because we already decided which company will control that sector." because it sucks to find out after building a solution for 1 year. |