| ▲ | __loam 3 days ago |
| Don't be a prick in public man, it looks bad |
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| ▲ | whoknowsidont 3 days ago | parent [-] |
| I mean it's a simple fact that the baseline for creating a game, roughly using the average developer experience/capability, is not months. Making a _good_ game might take months, it often takes years. And that's the part AI is not going to be able to help you with. |
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| ▲ | 3036e4 3 days ago | parent | next [-] | | Making a good boardgame, with zero need for programming, excluding artwork, is months or years of work. I would expect that much at a minimum for a (good) simple digital game, unless it is just going to sell on graphics and marketing alone (or luck). | |
| ▲ | hcnews 3 days ago | parent | prev [-] | | Maybe you are a games developer and are overlooking the fact that people have to first learn the basic apis/models/etc. of graphical systems, engines, etc. before using them. Not sure how you are saying that it wouldn't take a few weeks to code even a simple production game like chess or more complicated but still simple Jump king etc. Just think of the speciality in which you aren't an expert, javascript/storage/networking ... | | |
| ▲ | whoknowsidont 3 days ago | parent [-] | | I've dabbled and continue to dabble in areas where I know nothing about. And in this case, there's nothing super special about making a game. |
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