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fxtentacle 4 days ago

cough how about 24 hours?

https://nordicgamejam.com/

I've been participating in these for way longer than our current breed of LLMs or GenAI or engines. Back in the day, your best option was Microsoft's XNA and C#. (Unity had not been invented yet.) Plus most art looked like hand-drawn in paint, because it was. Still, we saw plenty of enjoyable games each year. And some made it to a wider audience, like Baba is You or Braid.

The coding was never the bottleneck. I strongly believe it's the communication among team members.

zahlman 4 days ago | parent [-]

> I strongly believe it's the communication among team members.

"Communication" within your own head is often also surprisingly difficult.

zarzavat 4 days ago | parent [-]

A healthy amount of my work is writing code, trying it out, and deleting it. This is something that the LLMs seem quite far from being able to do.

3 days ago | parent | next [-]
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xdfgh1112 4 days ago | parent | prev [-]

It can automate a third of that at least. That seems useful!