▲ | fxtentacle 4 days ago | ||||||||||||||||||||||
cough how about 24 hours? I've been participating in these for way longer than our current breed of LLMs or GenAI or engines. Back in the day, your best option was Microsoft's XNA and C#. (Unity had not been invented yet.) Plus most art looked like hand-drawn in paint, because it was. Still, we saw plenty of enjoyable games each year. And some made it to a wider audience, like Baba is You or Braid. The coding was never the bottleneck. I strongly believe it's the communication among team members. | |||||||||||||||||||||||
▲ | zahlman 4 days ago | parent [-] | ||||||||||||||||||||||
> I strongly believe it's the communication among team members. "Communication" within your own head is often also surprisingly difficult. | |||||||||||||||||||||||
|