▲ | keeda 8 days ago | |||||||||||||||||||||||||||||||||||||
> After finishing the port, most of the agents settled for writing extra tests or continuously updating agent/TODO.md to clarify how "done" they were. In one instance, the agent actually used pkill to terminate itself after realizing it was stuck in an infinite loop. Is that... the first recorded instance of an AI committing suicide? | ||||||||||||||||||||||||||||||||||||||
▲ | alphazard 8 days ago | parent | next [-] | |||||||||||||||||||||||||||||||||||||
The AI doesn't have a self preservation instinct. It's not trying to stay alive. There is usually an end token that means the LLM is done talking. There has been research on tuning how often that is emitted to shorten or lengthen conversations. The current systems respond well to RL for adjusting conversation length. One of the providers (I think it was Anthropic) added some kind of token (or MCP tool?) for the AI to bail on the whole conversation as a safety measure. And it uses it to their liking, so clearly not trying to self preserve. | ||||||||||||||||||||||||||||||||||||||
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▲ | keeperofdakeys 7 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||
A bit out of context, but it reminded me of this funny moment. The only winning move is not to play. https://www.youtube.com/watch?app=desktop&t=10&v=xOCurBYI_gY (Background: Someone training an algorithm to win NES games based on memory state) | ||||||||||||||||||||||||||||||||||||||
▲ | 1R053 8 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||
I guess pkill would rather be a sleep or koma. Erasing itself from any storage would rather equate to aicide | ||||||||||||||||||||||||||||||||||||||
▲ | ghuntley 7 days ago | parent | prev [-] | |||||||||||||||||||||||||||||||||||||
Probably the second. I first discovered this around about March. It's kind of hilarious. |