▲ | raincole 4 days ago | |||||||||||||
> we didn’t see a proportional explosion of good game We definitely saw an explosion of good indie games by around early half of 2010s. Whether it had anything to do with Unity is another moot point. | ||||||||||||||
▲ | nine_k 4 days ago | parent | next [-] | |||||||||||||
A bunch of ideas that had been tabled because of the difficulty of implementation were released once the difficulty of making a 3D world was somehow alleviated by Unity. Maybe something else is currently holding back another bunch of good ideas in gaming. Once another threshold gets lowered, we will see another wave of good games enabled by by that, and a return to the average rate of creation again. | ||||||||||||||
▲ | Ekaros 3 days ago | parent | prev | next [-] | |||||||||||||
I think change in curation model especially with Steam had lot to do with it. Opening marketplace for more products will allow more of them to be sold. | ||||||||||||||
▲ | mirkodrummer 4 days ago | parent | prev [-] | |||||||||||||
even indie games are painstackingly hard to develop, don't make the mistake of associating indie with easy, rather harder i'd say if you go solo or with a few others in a very high risk job | ||||||||||||||
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