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p_ing 3 days ago

Gamers also fall into the read/write number trap. When tested, that type of workload performs just about the same from PCIe 3.0 through 5.0 due to the 4KiB often random access. And in some cases, there was only a minor delta between PCIe 5.0 NVMe and SATA SSD.

https://www.youtube.com/watch?v=gl8wXT8F3W4

antonkochubey 2 days ago | parent [-]

What games would load data in random 4KB chunks? Textures, sounds etc are in megabytes nowadays, 4K random reads are completely irrelevant.

p_ing 2 days ago | parent [-]

It doesn't matter how large the asset is, it matters what the method used to read the asset is.

Not every application will read in a specific size, but 4KiB isn't uncommon.