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mattbuilds 4 days ago

I’m sorry but the difficult part of making games isn’t the coding, it is making something that is appealing and enjoyable to play. An LLM isn’t going to help with that at all. How is it going to know if something is fun? That’s the real work.

Also the idea that a dev who could making a game in 24 hour would create something professional and polished in 3 days is a joke. The answer to “where are all the games” is simple: LLMs don’t actually make a huge impact on making a real game.

socalgal2 4 days ago | parent | next [-]

Easy! Ask the LLM to play the game and if it’s not fun to try again. just like when you ask it to compile the code and if it fails to try again

…Joking…. For now

rustystump 4 days ago | parent | prev [-]

This is almost on the money. Making something fun often requires coding, art, sound etc to bring the fun out. So in fact coding is the difficult part, along with all the other stuff needed for something to be fun. Imo tooling like ue blueprints and visual scripting is in the coding bucket.

mattbuilds 3 days ago | parent [-]

I’m not saying coding is easy, but when it comes to games it is the easy part. Lots of people can code, very few can make something actually fun. Knowing how to code (or how to use an engine/blueprints/visual scripting) is just the start. It’s like making films. Everyone can record some videos on their phone, but it takes much more than that to make something people want to watch.

rustystump 3 days ago | parent [-]

That analogy is more accurate for LLM vibe coding than real programming which i think proves my point. Not everyone can code. Actually code. Ideas are bountiful compared to the required skill to bring them into reality.