▲ | mattbuilds 4 days ago | ||||||||||||||||
I’m sorry but the difficult part of making games isn’t the coding, it is making something that is appealing and enjoyable to play. An LLM isn’t going to help with that at all. How is it going to know if something is fun? That’s the real work. Also the idea that a dev who could making a game in 24 hour would create something professional and polished in 3 days is a joke. The answer to “where are all the games” is simple: LLMs don’t actually make a huge impact on making a real game. | |||||||||||||||||
▲ | socalgal2 4 days ago | parent | next [-] | ||||||||||||||||
Easy! Ask the LLM to play the game and if it’s not fun to try again. just like when you ask it to compile the code and if it fails to try again …Joking…. For now | |||||||||||||||||
▲ | rustystump 4 days ago | parent | prev [-] | ||||||||||||||||
This is almost on the money. Making something fun often requires coding, art, sound etc to bring the fun out. So in fact coding is the difficult part, along with all the other stuff needed for something to be fun. Imo tooling like ue blueprints and visual scripting is in the coding bucket. | |||||||||||||||||
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