▲ | TulliusCicero 4 days ago | |
For gameplay, your explanation isn't totally wrong, but it's not totally right either. Deadlock is a MOBA, so yes, there's more to it than fighting other players. Sometimes team fighting or ganking is the right answer, sometimes farming or pushing objectives is the right answer. It depends on the current state of the game, and your own hero/play style. Personally, I love that kind of depth and complexity, and I would hate for Icefrog to listen to the people pushing for the game to become more simplified and Overwatch-like. We already have Overwatch and Rivals for people who just want to fight all the time, but there's nothing really like Deadlock that combines MOBAs and hero shooters with the mechanical depth that Deadlock has -- especially when you factor in the movement tech. > There's just no way imo that will ever be successful in an FPS/shooter. It might work for MOBAs, but I think the idea of a MOBA-first shooter is just never going to get much traction beyond a niche. It's definitely a risky play in some sense, but arguably less risky than engaging a pure MOBA or pure hero shooter directly, since those have already well established, polished entries. That there's nothing really like Deadlock out there is one of its big advantages, if you like Deadlock's gameplay, there's really no alternative. |