▲ | cubefox 4 days ago | |
I don't quite understand this. The friction on ordinary desktop PC gaming is also fairly high. I can't imagine playing on Quest 2 or 3 is significantly more complicated. Also, if you are playing a large RPG (like Asgards Wrath 2), a few minutes of setup won't make much of a difference in playing time. I agree it's a different issue for more casual games. I think the more relevant difference is that there are vastly more (and therefore: better) PC games than VR games. | ||
▲ | gjsman-1000 4 days ago | parent | next [-] | |
I think there’s a very simple explaination actually. Most people psychologically don’t like wearing or carrying technology unless there’s a really good reason. Most people also don’t like psychologically feeling isolated. VR doesn’t have a good reason, and makes you feel isolated. No further rationale is necessary. | ||
▲ | ikr678 3 days ago | parent | prev [-] | |
The only people I know who purchased VR & regularly used it were weathly, childless and had enough spare space in their house to dedicate to it. Yes, you can blow $$$ on a pc but the footprint of a pc is much smaller (a desk+ chair against a wall) vs how much clear floor space they had set aside for VR. I personally believe that VR of the arm swinging/interactive variety will never be widely adopted due to the cost of real estate in the tech savvy, trend-setting consumer population centers. |