▲ | SXX 4 days ago | |||||||||||||||||||||||||||||||
You really missing my point here. Problem with platforms is that platform-holders are taking bigger cut from a small struggling companies than they take from likes of EA or Ubisoft. If you look at majority of small and mid-size game development studios Valve is basically taking half of their income unless your game earns more than $10,000,000. It's totally okay to like Valve or Steam as gamer. As fellow gamers I totally agree with you. Just next time when you wonder why you favorite studio went bankrupt or why you niche genre game never got a sequel this is why: because some monopoly took 50% of their profit. | ||||||||||||||||||||||||||||||||
▲ | Ekaros 4 days ago | parent [-] | |||||||||||||||||||||||||||||||
On other hand how much developer time would have been spend on building own distribution, billing and related customer support. Time spend on doing it yourself would not be free either. 30% for this is high, but then there is also the discoverability. Which I think does beat google by long way. So they probably would not have sold as many copies without popular platform. | ||||||||||||||||||||||||||||||||
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