▲ | doctorpangloss 5 days ago | |
There are a lot of free remakes of commercial games, and a lot of free remakes of commercial game platform engines. How do the developers of Librebox decide to work on this instead of: - remaking one specific, good game on Roblox, such as remaking Bloxburg, in something more practical like Unity? - working on an existing free remake of a Roblox game, like Nexus Battles, which of course, was archived? - working on something else? I’m asking the “Libreboxdevs.” It’s nice to hear these POVs directly from the developers. As you guys read this on a Saturday morning, consider that I’m not asking for, what features are going to be added to your GitHub project, or a comparison between Librebox and other game engines or whatever. I’m asking about your personal decision making. |