▲ | ben-schaaf 4 days ago | ||||||||||||||||
> About halfway in the article, there's a brief nod to CS:GO. It uses a tick system and the server controls what is possible, As does Valorant and virtually every other first person shooter. The cheats aren't people flying around or nocliping, it's wallhacks and aim assists/bots. | |||||||||||||||||
▲ | JoshTriplett 4 days ago | parent | next [-] | ||||||||||||||||
Wallhacks depend on the server giving the client information the client shouldn't have. | |||||||||||||||||
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▲ | sounds 4 days ago | parent | prev [-] | ||||||||||||||||
Admittedly, Valorant still has a cheating problem. But cheating is already less successful due to server side sim. Next gen games will have improved cheat detection, eventually leading to cheating drying up. |