▲ | tele_ski 5 days ago | |
The suggestion is c# class vs struct basically, with explicit globals which are just class with synchronization | ||
▲ | kibwen 5 days ago | parent [-] | |
Note that items declared as `static` in Rust are already globals that require synchronization (in Rust terms, static items must implement `Sync`), although they're located in static memory rather than on the stack or heap. |