▲ | astrobe_ 4 days ago | |
It is strange to me that people obsess on programming in-game with "red stone" etc. That said I am dayjob programmer so the last thing I want to do on my free time and is to program stuff. I made a game that uses the Luanti "voxel" engine (MC-likes games of course, but also transposition of other genres), and even programming that is bit of a chore but that's the price to pay to play the game you want to play (there's much more to that than just programming/modding; game design is a rabbit hole). But I think that it would be more rewarding for those who are curious about programming to start modding, especially in Luanti because it is relatively well documented and it's Lua. In a way, making it rain with the programmable particle spawner the engine provides is a loot box locked by an API, with hints on how to open it in the docs ;-) | ||
▲ | programd 4 days ago | parent | next [-] | |
> game design is a rabbit hole Game engine design is a rabbit hole :) Game design is the ultimate lockbox - you're unlocking an entire imaginary world which has some platonic existance in your mind. And since you mentioned Luanti, it deserves to be much better known as a credible open alternative to Minecraft. You could do a lot worse then designing/prototyping your game with Luanti as the game engine. | ||
▲ | catsma21 4 days ago | parent | prev | next [-] | |
▲ | rahkiin 4 days ago | parent | prev | next [-] | |
I think it is the fun of working towards simple goals, in a restricticed visual environment, in a gamified way. The challenge is the restriction. Starting with and and or gates while at work you would be writing CRUD | ||
▲ | lawlessone 4 days ago | parent | prev | next [-] | |
Yeah i thought similar. I like watching videos about these contraptions people build. Wouldn't dream of making on myself. | ||
▲ | throwzasdf 4 days ago | parent | prev [-] | |
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