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throwaway201606 4 days ago

Me: let's watch the animation to see this in action ...

sees: "an uncursed food ration"

This is wild; I gotta start playing text based games.

fph 4 days ago | parent | next [-]

Nethack is one of the wildest. So many hardcoded edge cases and wild interactions.

From the wiki: "Food rations have a 1/7 chance of being rotten when eaten if they are uncursed and older than 30 turns, or else are blessed and older than 50 turns, while cursed food rations are always rotten. Food rations can be thrown to tame domestic canines and felines and pacify domestic equines. "

n4r9 3 days ago | parent | next [-]

The game takes on a new level when you find you can build an army of big cats, or gallivant about with a lance on a warhorse (P.S. nevertheless this is still newbie stuff. I never got very far after many hours of attempts...).

somat 2 days ago | parent | prev [-]

It is probably just me But I find it especially fun to play with a copy of the source code open, using it as a cryptic but thorough guide.

herewulf 3 days ago | parent | prev [-]

I recommend trying Dungeon Crawl Stone Soup also. The devs are constantly refining the game to increase the fun factor and aren't afraid of removing decades old features to do it. E.g.: In more recent versions there is no food hence you cannot starve to death (a questionable game mechanic in a type of game lacking any real "economy").

https://crawl.develz.org

anthk 2 days ago | parent [-]

The hunger mechanics were made to not leech down the machine as an user and stop grinding uselessly. As of DCSS, it's more ARPG bound than a Roguelike.