▲ | kingkawn 3 days ago | |||||||
#5 is an enormous use case that when well implemented will permanently replace prescribed character arcs It is uniquely susceptible because the gaming market is well acclimated to mediocre writing and one dimensional character development that’s tacked on to a software product, so the improvements of making “thinking” improvisational characters can be immense. Another revenue potential you’ve missed is visual effects, where AI tools allow what were previously labor intensive and expensive projects to be completed in much less time and with less, but not no, human input per frame | ||||||||
▲ | shantara 3 days ago | parent [-] | |||||||
>#5 is an enormous use case that when well implemented will permanently replace prescribed character arcs I mostly disagree. Every gaming AI character demo I've seen so far is just adds more irrelevant filler dialogue between the player and the game they want to play. It's the same problem that some of the older RPG games had, thinking that 4 paragraphs of text is always better than 1. | ||||||||
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