▲ | shortrounddev2 a day ago | |
> I wonder why HLSL wasn't adopted from the outset I suspect because a huge amount of software engineers develop on Macbooks and consider Linux second and Windows third. Culturally, I think there's a difference in tooling between Graphics developers (who would go straight for HLSL, cross-platform Vulkan, or even SDL3) and mac users (who reach for Apple tools first) |