▲ | sparky_z 2 days ago | |||||||
That was my first instinct as well, but I thought through it a little more and now it seems intuitively correct to me. -First of all, it's intuitive to me that the "candidate" points generated in the cube are randomly distributed without bias throughout the volume of the cube. That's almost by definition. -Once you discard all of the points outside the sphere, you're left with points that are randomly distributed throughout the volume of the sphere. I think that would be true for any shape that you cut out of the cube. So this "discard" method can be used to create randomly distributed points in any 3d volume of arbitrary shape (other than maybe one of those weird pathological topologies.) -Once the evenly distributed points are projected to the surface of the sphere, you're essentially collapsing each radial line of points down to a single point on the sphere. And since each radial line has complete rotational symmetry with every other radial line, each point on the surface of the sphere is equally likely to be chosen via this process. That's not a rigorous proof by any means, but I've satisfied myself that it's true and would be surprised if it turned out not to be. | ||||||||
▲ | pavel_lishin a day ago | parent [-] | |||||||
To me, it seems like there would be less likelihood of points being generated near the surface of the sphere, and that should have some sort of impact. | ||||||||
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