▲ | abetusk 2 days ago | |||||||
For me, the "owl" was all the polish and game feel. "The art of screenshake" by Jan Nijman of Vlambeer [0] was what helped fill in the steps to "making the owl". I think most people with reasonable know-how can make a basic game, whether it's asteroids, flappy bird, breakout, etc. For me, I never understood how to get past the "finished the tutorial" to "looks like an actual game". Screenshake, aka game feel/polish/production effects, was what made it gel. | ||||||||
▲ | socalgal2 2 days ago | parent [-] | |||||||
The video that inspired that one | ||||||||
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