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abetusk 2 days ago

For me, the "owl" was all the polish and game feel. "The art of screenshake" by Jan Nijman of Vlambeer [0] was what helped fill in the steps to "making the owl".

I think most people with reasonable know-how can make a basic game, whether it's asteroids, flappy bird, breakout, etc. For me, I never understood how to get past the "finished the tutorial" to "looks like an actual game". Screenshake, aka game feel/polish/production effects, was what made it gel.

[0] https://www.youtube.com/watch?v=AJdEqssNZ-U

socalgal2 2 days ago | parent [-]

The video that inspired that one

https://www.youtube.com/watch?v=Fy0aCDmgnxg

abetusk 2 days ago | parent [-]

I've seen it. For some reason, the Vlambeer one really hit home for me, whereas that one fell flat. It's not that they're saying fundamentally different things, it's that the Vlambeer one shows it better.