▲ | bob1029 2 days ago | ||||||||||||||||||||||||||||||||||||||||||||||||||||
> Stick to 2D, Since 3D is More Complicated This isn't necessarily the case if you are looking at total cost of ownership. 3D provides things like perspective projection, which enables intuitive experiences and notions of "world space" that are fundamentally meaningful and map well with our physical reality. You can do a lot of damage with 3d primitives, an FPS camera, a skybox and some clever lighting. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
▲ | p1necone 2 days ago | parent | next [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||
I think that statement can only be said with the right context. Building an engine from scratch? 3d is definitely more complicated. Using an existing engine? Tbh shoehorning 2d sprite based games into engines like unreal or unity is often harder than 3d because it gets less development effort on the engine side put into it. Asset creation? Depends - the great thing about 3d assets is you only need to model each thing once, whereas with 2d unless you're doing skeletal animation you have to draw every frame, facing direction etc. But on the flipside creating one 3d model could take just as much time as a pixel art walk animation in 4 directions. There's also art styles for both 2d and 3d that can significantly cut down on effort (low poly, drawing everything from absolute top down perspective, using ascii characters roguelike style, using simple 3d primitives only, first person perspective etc etc etc). | |||||||||||||||||||||||||||||||||||||||||||||||||||||
▲ | jagged-chisel 2 days ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||
And how did this illustrate that 3-D is not “More Complicated”? | |||||||||||||||||||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||||||||||||||||||||
▲ | darth_aardvark 2 days ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||
That's really cool! Sounds complicated though. | |||||||||||||||||||||||||||||||||||||||||||||||||||||
▲ | forrestthewoods 2 days ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||||||||||||||||||||
[flagged] |